Thursday, December 1, 2016

Tenebra - Out there in the Wild

   So it's been a couple weeks since I released Tenebra. The first few days were stressful. I was constantly checking my mail inbox and hitting the 'refresh' key on the comment section pages where I uploaded the game. What a relief! It looks like the game actually runs. So far no crashes and perf issues!
   I contacted a few game journalists but wasn't surprised to get no reaction at all. I then decided that maybe the contemporary thing to do with a game like this to have youtube exposure.
   I wrote a few mails to some of the 'let's play' youtubers. One of them who has a lot of subscribers gave Tenebra a chance (and a thumbs up). So I ended up with roughly thirty thousand people who watched the game within the first 14 days after the release.
   Two days ago there was a big spike on the view stats page of moddb. I can't track down what exactly happened but I'm super happy.
 
   Indiedb is hosting the annual 'Indie Game of the Year'. If you like Tenebra it'd be awesome if you could hop over to indiedb and vote for it. Thanks :)


 Indie Of The Year


PS: Holy cow. I just spotted a full article about Tenebra on Rock Paper Shotgun!!

Sunday, November 13, 2016

Tenebra Released




   Today's the day!
   It's been a long journey. A lot has happened since my last blog update. I was able to track down the showstopper bugs I mentioned in my last post. I did another round of beta playtesting and got a ton more feedback. Mostly on game content - so nothing scary.
   I decided that it would be worth taking some more time and do another polish pass.

   Needless to say that developing Tenebra wasn't always easy. And (of course) I'm a bit nervous if people will like it. It'd be awesome if the game would find an audience.

   So what's next with Sunspot Games??? I got an idea for a new horror game and a working prototype for a physics game that's in dire need of a cool artstyle. And I got a family that really, really would like to spend time with their dad. I think that's what I'm gonna do first. :)